Statistics glossary
What each abbreviation in our tables means, and how to read it.
Contracts
- NMCNo-movement clause
- Full protection: the club cannot trade the player, place him on waivers or send him down without his consent.
- NTCNo-trade clause
- The player cannot be traded without his consent, but remains subject to waivers and a demotion.
- M-NTCModified no-trade clause
- Partial protection: the player submits a list of teams he will accept, or refuse, a trade to.
- ELCEntry-level contract
- Entry-level contract: a drafted player's first deal, with a capped salary and a term set by the collective agreement.
- StdStandard contract
- Standard contract: the ordinary deal for a league player, freely negotiated under the salary cap.
- Std (Ext)Standard contract extension
- Standard contract extension: signed before the current deal expires, it takes effect the following season.
- Bidir.Two-way contract
- Two-way contract: the salary changes depending on whether the player is in the league or with the farm club.
- Bidir. (Ext)Two-way extension
- Two-way contract extension, signed before the current deal expires.
- 35+35-plus contract
- 35-plus contract: signed at age 35 or older, its cap charge stays with the team even if the player retires.
- 35+ (Ext)35-plus extension
- Extension of a 35-plus contract, under the same cap rules.
- ExtExtension
- Contract extension signed before the current deal expires.
- UFAUnrestricted free agent
- Unrestricted free agent: at expiry he signs wherever he wants and his former club receives nothing.
- RFARestricted free agent
- Restricted free agent: his club keeps first refusal and can match a rival's offer.
- RFA (Arb)RFA with arbitration rights
- Restricted free agent with arbitration rights: an arbitrator can set his salary if the two sides cannot agree.
- RFA (10.2)RFA under clause 10.2(c)
- Restricted free agent under clause 10.2(c): his club keeps his rights without having to make him an offer.
- UFA (G6)Group 6 free agent
- Group 6 free agent: a veteran with few league games, he reaches free agency earlier than the general rule.
- Non-rosterNon-roster
- Under contract with the club but outside the active roster: farm team, junior or college.
- InactiveInactive
- Held out of the active roster, most often through long-term injury.
- Dead capDead cap
- Bought-out or terminated contract: the player no longer plays for the club, but the charge still counts against its cap.
- PTOProfessional tryout
- Tryout agreement: the player attends camp with no guaranteed contract and no cap impact.
Skaters
- GPGames played
- Number of games in which the player took at least one shift.
- GGoals
- Pucks the player put in the opposing net, overtime included. Shootout goals are counted separately.
- AAssists
- At most two players are credited on each goal — those who touched the puck immediately before the scorer.
- PTSPoints
- Goals plus assists. It is the reference ranking for scorers.
- +/-Plus-minus
- Goals his team scored minus goals it allowed while he was on the ice, at even strength and shorthanded. Power-play goals are excluded.
- PIMPenalty minutes
- Total minutes served in the penalty box.
- P/GPPoints per game
- Points divided by games played. It lets an injured player be compared with one who played the full season.
- EVGEven-strength goals
- Goals scored while both teams have the same number of skaters.
- EVPEven-strength points
- Goals and assists earned five on five or at equal strength.
- PPGPower-play goals
- Goals scored while the opponent is serving a penalty.
- PPPPower-play points
- Goals and assists collected with the extra skater.
- SHGShorthanded goals
- Goals scored while his own team is serving a penalty.
- SHPShorthanded points
- Goals and assists collected a skater short.
- OTGOvertime goals
- Goals scored in the extra period, which end the game.
- GWGGame-winning goals
- The goal that gives his team a lead it never surrenders: in a 4-2 win, it is the third one.
- SOGShots on goal
- Shots on target that the goaltender must stop. Blocked and missed shots are excluded.
- S%Shooting percentage
- Goals divided by shots on goal: the share of shots that end up in the net.
- TOI/GTime on ice per game
- Average minutes played per game, all situations combined.
- FOW%Faceoff win percentage
- Faceoffs won out of those taken. It says little below a hundred draws.
- HITHits
- Body checks delivered on an opponent carrying the puck, counted by the game's official scorer.
- BLKBlocked shots
- Opposing shots intercepted with the body or stick before they reach the goaltender.
- S/CShoots / catches
- Dominant hand: shooting side for a skater, glove hand for a goaltender.
Goaltenders
- WWins
- Games in which the goaltender was on the ice for his team's winning goal.
- LLosses
- Games lost in regulation while he was in net.
- OTLOvertime losses
- Defeats taken in overtime or the shootout. The team still earns a standings point.
- GAAGoals against average
- Goals allowed per sixty minutes of play. The lower the number, the better.
- SV%Save percentage
- Saves divided by shots faced. It is the most telling measure of a goaltender's work, independent of the defence in front of him.
- SOShutouts
- Games finished without allowing a single goal, start to finish.
- SVSaves
- Shots on goal the goaltender stopped.
Teams
- GFGoals for
- Goals the team has scored since the start of the season.
- GAGoals against
- Goals the team has allowed since the start of the season.
- PP%Power play
- Share of power plays converted into a goal. Around 20% is the league average.
- PK%Penalty kill
- Share of penalties killed without conceding. Around 80% is the league average.
